Based on the thematic setting from the 2018 movie, Annihilation, this level's primary function stems from its natural aesthetic. As a whole, this map was created to explore the possibilities of thematic relevance and its effect of conveying believability to players from a first-person perspective.

Modeled and textured full playable medium-size FPS landscape. Configured custom landscape lighting, rendering, and optimization. 

Utilized some meshes and textures from marketplace.

All foliage has been procedurally generated and is correspondingly optimized regarding distance to player. 

Tools: 3DS MAX, World Machine, Photoshop, UE4, Substance, Quixel, Megascans, UE4 Marketplace