Set in the stunning Sahara Desert in Egypt, this map is built to host large scale battles between teams of formidable size. The map provides players with a variety of gameplay based on zones and vantage points of the natural landscape design, allowing for a diverse experience the provides gameplay channels that benefit numerous style of gunplay. Work-in-progress
Modeled and designed large-scale multiplayer map based on real-world location environments.
Created and implemented custom textures through Substance and Quixel Suite workflows.
Lit and rendered in UE4.
Tools: 3DS MAX, World Machine, Photoshop, UE4, Substance, Quixel, Megascans, UE4 Marketplace