Located in an abandoned scavenger outpost on a previously war-torn planet, this map provides 6-12 player battles, with emphasis on using gravity to ascend through the crumbling structures and their unique verticality. Gameplay revolves around close quarters PvP combat on the ground as well as vertical combat channels that ascend up to 3 stories high. Work-in-progress.
Designing and optimizing full FPS level with considerations to optimizations of LODs, materials, and special effects.
Tools: 3DS MAX, World Machine, Photoshop, UE4, Substance, Megascans, Quixel, UE4 Marketplace